How to do screen adaptation

image from godot engine.

Could you explain what the displayed option does?

It’s for automatic UI adaptation?

Sorry. I can’t explain this in English. My English too bad.
just read this doc.

As maybe a starting point, Urho offers x y render target size multiplier.

        <rendertarget name="RTName" tag="TagName" enabled="true|false" cubemap="true|false" size="x y"|sizedivisor="x y"|sizemultiplier="x y"

demonstrated by the AutoExposure shader (active in 42_PBRMaterials sample):