We’re porting a project, where our 3D view is implemented in pure OpenGL, and for our Vector Lines, we make use of the LineStrip primitiveType.
How do we render LineStrips using Urho3D? Or if this support doesn’t exist, what is the appropriate alternative to get an equivalent effect?
(Meshed Lines is problematic, when the camera orientation is free flying – can be horizontal, or angled, etc… not a top-down. We can only use mesh-based lines for the top-down view, but not this free flying 3D view.)
EDIT: I see that PrimitiveType.LineStrip is exposed. However, Urho3D doesn’t seem to provide a way to set the LineWidth setting. We set this for OpenGL ES in our current project.