How to export models using Blender 2.80

#1

Hi, can anybody tell me how to export .mdl file using blender2.8? thanks very much…

#2

The Blender exporter hasn’t been updated for 2.8 yet, so your best option is to export to FBX or Collada, and use the asset importer to convert.

1 Like
#3

See also:

Despite the change from layers to collections, objects - in a 2.80 file - can still be linked to files creates in earlier versions.

#4

Just stay on 2.7 if developing for Urho3D
Edit: And yes I know I didn’t answer the question.
Edit2: Btw, I’m actually working on the exporter and try to add some features (not 2.8 yet. No priority to me)

2 Likes
#5

ok,thank you for your advice.

#6

The only problem is that once you start getting used to Blender 2.8, going back to 2.7 is like going back to a horse and carriage after getting used to driving a car :stuck_out_tongue:.

#8

The Urho3D exporter add-on for Blender 2.80 is available from a dedicated branch in its main repository:

If it doesn’t load correctly read this comment by @dertom.

6 Likes
#9

step 1: export from blender to fbx (using blender)
step 2: import model file from fbx (using AssetImporter)

animations are handled separately usually, but the skinned model, we do this in two steps and avoid all version conflicts