I’ve been working on integrating the animation system in to Iogram: twitter.com/Mesh_Geometry/statu … 0849591296
However, how do I get the morphed mesh out of the AnimatedModel class? Is it the Animation State? Or one of the morph targets?
I’ve been working on integrating the animation system in to Iogram: twitter.com/Mesh_Geometry/statu … 0849591296
However, how do I get the morphed mesh out of the AnimatedModel class? Is it the Animation State? Or one of the morph targets?
ApplyMorph() modify morphVertexBuffers_ in AnimatedModel::UpdateMorphs(), so I think you need AnimatedModel::GetMorphVertexBuffers()