How to get morphed mesh vertex/index buffers?

I’ve been working on integrating the animation system in to Iogram: twitter.com/Mesh_Geometry/statu … 0849591296

However, how do I get the morphed mesh out of the AnimatedModel class? Is it the Animation State? Or one of the morph targets?

ApplyMorph() modify morphVertexBuffers_ in AnimatedModel::UpdateMorphs(), so I think you need AnimatedModel::GetMorphVertexBuffers()