I’m trying to make a windmill wings model rotate on a axis, here’s the model when imported in the editor
I defined an angular velocity (2.0,0.0,0.0), it effectively make the wings rotate on the x axis (the wooden rod of the model)
However, I want to rotate the node on the y axis by 20.0, like this (I’m working on a 2D plateforming game and use 3D models for scenary) and have the wings rotate without the x axis changing so that the wooden rod stay parallel to the ground
But the rotation is making the wooden rod goes up and down :
Is there a way to do what I’m looking for without using a RigidBody?
I tried using an Attribute Animation on the node but I’ve got the same problem, I’m not very familiar with manipulating models right now, in Blender there’s a ‘Limit Rotation’ constraint to restrict the rotation on certain axis, that’s what I’m looking for