On WPF/Windows, I can just read the Urho3D.log.
On Android emulator, I can read it from the logcat / DeviceLog.
But on iOS Emulator, I don’t know where to read the log? Urho3D is failing miserably for us on iOS, and I have no log output to tell what has gone wrong.
Note, it would be awesome if Urho3D established a LogEvent that we could subscribe to, so that we could read the log messages via code directly, and collate the Urho logs messages with our App log messages (so you can see them in context).
As is - getting the Urho log is awkward, and varies by platform. For iOS right now, on the emulator, we appear unable to get this log at all (i.e. VStudio for Mac doesn’t provide a way to “View System Log” for emulators).