How to scale a Sprite2D in Urho3D without rescaling the entire node?

http s://stackoverflow.com/questions/47488411/how-to-scale-a-sprite2d-in-urho3d-without-rescaling-the-entire-node

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Hello,

I have not tried this, but I’m guessing: (edit: it’s the latter; I confused the two)

SetTextureRect(rect);
SetUseTextureRect(true);

There is also SetDrawRect()/SetUseDrawRect() to play with.

Here are the effects of those:
https://github.com/urho3d/Urho3D/blob/master/Source/Urho3D/Urho2D/StaticSprite2D.cpp#L290

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Thanks, SetDrawRect() does what I need, runnable example at: https://github.com/cirosantilli/Urho3D-cheat/blob/1905d1f4824c6b88aca867c5be8ccb5dfae957f3/scale_sprite.cpp

SetTextureRect appears to change the uv coordinates of the texture. Not what I needed, but also good to know.

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