I want to merge a few small tiled textures into one to save on batches. These are quite small and all
of them merged are under 512x512. A problem is that they are tiled, and I want to
them to still have this feature.
with current 512x512 atlas I try to use top-left 256x256 part as tiled texture.
I try to do Vector2(u % 0.5f, v % 0.5f) to avoid problems but I get messed-up image with these.
When I use original 256x256 texture, and not using % operation everything is textured very well.