I need to implement this feature for my game, for its integrated level editor.
I’m planning to use Thekla’s Atlas Generation Tool and Ands’ Lightmapper C++ libraries, which are exactly what I need.
1st question : is this feature already implemented in Urho3d, and I’ve missed it ?
2nd question : if not, is this already planned, or has somebody already started to do it ?
3nd question : if not, can somebody give me clues on how to use these two libraries within Urho3D, as I’m new to Urho3D and I’m a not a graphics programmer, so I would need some advices…