I’m very pleased to announce the first public WIP release of Iogram! There are still a ton of things we need to do, and plenty of bugs, but we wanted share our progress so far. There is a website and everything iogram.ca.
Here are some screenshots, and here is live demo of a little configurator that you might build with Iogram:
As for the online demo - could you try dragging in the top half of the slider handle (I know, I know…) I think I messed up the Clip Border on those things…
Yes, that is certainly the plan. However, the code base is not quite ready for public eyes yet Also, I need to think a bit more about what bits should be open/closed source. Certainly the geometry library will become open. Keep an eye out on https://github.com/meshgeometry
Everything is pure Urho (including the Geometry lib, although there is a dependency on Eigen and LibIGL). Once I got my head around the whole XML Style file thing, the UI was actually pretty straightforward. Time consuming (i.e. we had to design 100+ icons!), but straightforward. I actually tested a bunch of 3rd party UI libs, but in the end, Urho was the best way forward.
Everything is pure Urho (including the Geometry lib, although there is a dependency on Eigen and LibIGL). Once I got my head around the whole XML Style file thing, the UI was actually pretty straightforward. Time consuming (i.e. we had to design 100+ icons!), but straightforward. I actually tested a bunch of 3rd party UI libs, but in the end, Urho was the best way forward.[/quote]
That sounds really exciting. I always look forward to using Urho3D’s builtin UI system instead of adding dependencies. Any chance that you can share some code, and better yet, write some tutorial on how to do that?