Is there a way to set an event when a certain key-frame number is reached in an animation? For example a melee animation that has 45 frames. Is there a way to maybe call a function or trigger something when it hits lets say frame 38. C++ please no script.
Read the “Animation triggers” part
If you’re using Blender, the exporter has an Export markers as triggers option.
Okay thanks guys. I am using 3ds max. I read the doc.