I have been trying to get my app to run at a higher FPS than 60. This is on a iPad Pro that can display 120 FPS (and is achieved in my SceneKit version of the app).
I have set the LimitFPS in the ApplicationOptions to “false” and set the Engine.MaxFps to “120”. Despite that the app runs at 60 FPS.
It is possible that this limit is somehow being imposed by Xamarin or UrhoSharp, but I don’t think so.
The comment for LimitFPS is:
“Determines whether we should limit the frames (defaults to true), the default is limit is 200 FPS for desktop, and 60 fps, despite of the flag settings.”
What does the comment “despite the flag settings” mean?
Anyone have any thought on how to get greater than 60 FPS? I’m sure it is not due to the scene complexity and that is the best it can do.