Based on the Urho docs, the only thing I found was the DebugRenderer AddLine function. But I’m pretty sure I’m not supposed to use that for an in-game feature. Does anyone have any suggestion on how to properly render lines on top of a raycast?
You could use a BillboardSet for the bullets with the FaceCameraMode set to FC_DIRECTION. There’s a sample demonstrating its use.
A single raycast is instant, so you’d have to add an artificial delay in that case.