I’m trying to reproduce the following technique:
Based on the Urho docs, the only thing I found was the DebugRenderer AddLine function. But I’m pretty sure I’m not supposed to use that for an in-game feature. Does anyone have any suggestion on how to properly render lines on top of a raycast?
You could use a
BillboardSet for the bullets with the
FaceCameraMode set to
FC_DIRECTION. There’s a sample demonstrating its use.
A single raycast is instant, so you’d have to add an artificial delay in that case.
Or paint them lines with particles
I think that technically comes down to the same with part of the desired control for this situation replaced by unneeded features.
I had some prototypes, check this:
It looks quite close to what you’ve shown in video