I’m doing simple scene loading in fixed update. I noticed I have random crashed with that.
When I move my loading scene code to Update event then the issue is not present.
File loadFile(fileSystem.programDir + "Data/Scenes/CharacterDemo", FILE_READ); scene_.Load(loadFile); script.defaultScene=scene_; characterNode = scene_.GetChild("Player", true); if (characterNode is null) return; HandleCameraToPlayer();
Is there something obvious that load scene could cause troubles in FixedUpdate aka PhysicsPreStep?
Or should I find some access violations in my code? (Note I’m using AngelScript and it’s not writing null usage in the console, just crash and generated dump)