I want to make a 3d face with smooth edges. I made a material with DiffUnlitAlpha.xml technique with modified depthwrite=True. It was good, until faces (yes many of them) overlapped. Places without texture still write to buffer which cause occlusion.
After searching answered questions I’ve found this => psdefine=“ALPHAMASK” which I guess makes object “transparent”. Cool, but what about the edges? Can I make them smooooth? If these options are incompatible, then I need to know that!
tl;dr : is it possible to combine depthwrite and smooth alpha transition without occlusion?