Method to verify whether point is inside polygon


Is there in Urho3D any helper method to verify that a point (Vector2) is inside a polygon (Vector2[ ])?
It is a common problem with detailed description here.

If there is no such method in Urho3D maybe it would helpful to integrate it.



There are C++ implementations at the botton of this page! :wink:

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Pull requests are welcome. :wink: