Blender Flip normals no work in Urho3D ?
If in Blender select a model and select all the faces and Flip the normals of the selected faces, at import and check the model in Urho3D editor no make changes ?
The model always have the material in the same side with flipped normals or without.
Normals are different than the side of the material. The ‘winding’ of the vertices is what determines what direction a material is. A triangle can have 2 different ways to wind. Clockwise and Counter Clock WIse. There is a material parameter to switch which way is what.