Multisample Disappears

Hi,

I use multisample feature on iOS devices, it works well.

But if I define a render target in the render path file and use quad command, the multisample feature disappears, I have to append the FXAA2 post effect instead.

I notice the multisample feature always works well on desktop.

Is it not supported or it is just an issue?

Backbuffer multisample is different than render texture multisample. The latter is unsupported on mobiles (GLES2) due to lacking functionality.

The limitations are documented at urho3d.github.io/documentation/ … ences.html