Please don't overreact, we're not stacking beans here.
I mean something like this (it is very old video): https://www.youtube.com/watch?v=mdix7qwJGuk
I learn a lot of things for quite a while to make things in motion. Look at other videos there.
I have no problems generating such stuff (I have a lot of info to grasp here, no problem
with experimenting), main problem is more common gameplay stuff. I watch GDC and wonder how they did this and that, i.e. 300 bones per character, etc.
Now I found very cool concept - behavior trees, and now I need some help organizing it. This should help
scripts turn from mess to something which is easy to maintain. As game is very complex thing with many
systems, and I'm very new to this, so I ask.