So the Scene Replication binary runs and works fine.
Running the Lua sample unmodified gives me the error:
attempt to call method SetInt (a nil value)
Is there another prerequisite for Networking that this needs for Lua?
Is this a JSON thing? I don’t see SetInt in the Lua api…
I tried changing it to SetInterpolation and that wasn’t it.
Can anyone else get the 17_SceneReplication lua sample to work without getting any errors? (mine runs, but it’ll never instantiate the ball)