Networking SetInt not working in Lua Sample

So the Scene Replication binary runs and works fine.
Running the Lua sample unmodified gives me the error:

attempt to call method SetInt (a nil value)

Is there another prerequisite for Networking that this needs for Lua?
Is this a JSON thing? I don’t see SetInt in the Lua api…
I tried changing it to SetInterpolation and that wasn’t it.

Can anyone else get the 17_SceneReplication lua sample to work without getting any errors? (mine runs, but it’ll never instantiate the ball)

It should work out of the box. If there are issues like this, there’s possibility that indeed some api bindings are missing.

never mind, it was actually a syntax issue. Fixed in

Great! Thanks for that, I would have never figured that out.