New game released

:smiley:
This week I released my new game Two Cars 3D, for now just android version. You can download and play it from following google play link.
https://play.google.com/store/apps/details?id=com.kin9.att.twocars3d

updated:
iOS version added,
https://itunes.apple.com/us/app/two-cars-3d/id963990088?mt=8

Nice ! How did you do the UI ? Is it Urho’s or something else ?

The UI is just Urho’s Sprite responding to touch events. :smiley:

Is there a particular reason for the permissions?

Many people these days are wary about permissions that seem off, especially from a developer they don’t know or haven’t heard much about. Since my phone has corporate information, I personally can’t install such apps.

Either way, good job getting something together and released! I bet it was certainly a learning experience :stuck_out_tongue:

[quote=“thebluefish”]Is there a particular reason for the permissions?

Many people these days are wary about permissions that seem off, especially from a developer they don’t know or haven’t heard much about. Since my phone has corporate information, I personally can’t install such apps.

Either way, good job getting something together and released! I bet it was certainly a learning experience :p[/quote]

There is no any particular reason for the permissions, just because google play services and admob need it. :stuck_out_tongue:

Nice! Tried, but this game seems to be way too difficult for my slow brain. Or the game is super hard. Or both. :laughing: Any change to get a difficulty level (that alters the speed of cars) setting?

In which market did you release it in iOS ?
i can’t find it when i search “Two Cars 3D”

Can you tell us how was the development ?
im looking into developing using this engine for iOS but there was ( don’t know now ) some problems

[quote=“umen”]In which market did you release it in iOS ?
i can’t find it when i search “Two Cars 3D”

Can you tell us how was the development ?
im looking into developing using this engine for iOS but there was ( don’t know now ) some problems[/quote]

You can download android version from
https://play.google.com/store/apps/details?id=com.kin9.att.twocars3d

or iOS version form
https://itunes.apple.com/us/app/two-cars-3d/id963990088?mt=8

If you have any problems when developing using this engine, I will do my best to help you. :smiley:
And http://urho3d.prophpbb.com/forum8.html is a good place for help.

I send you email

Can you give us some tips for the IOS integration ?
Do you have a sample on how to integrate Urho3D with the Game center ?
What did you use for the adds ?
Did you run into problems with IOS 8 ?

[quote=“sabotage3d”]Can you give us some tips for the IOS integration ?
Do you have a sample on how to integrate Urho3D with the Game center ?
What did you use for the adds ?
Did you run into problems with IOS 8 ?[/quote]

"Do you have a sample on how to integrate Urho3D with the Game center?"
You can reference http://novacreo.tumblr.com/post/65666085911/cocos2d-x-ios-gamecenter
unfortunately, the comments is chinese. :slight_smile:

What did you use for the adds ?
You can reference google integration instruction on https://developers.google.com/mobile-ads-sdk/docs/admob/ios/quick-start

"Did you run into problems with IOS 8 ?"
There is no special problem with iOS 8.

Thanks a lot :slight_smile:

Is there a way to use Game Center without objective-C or Cocos-2d, just Urho3d and C++ ?

[quote=“sabotage3d”]Thanks a lot :slight_smile:

Is there a way to use Game Center without objective-C or Cocos-2d, just Urho3d and C++ ?[/quote]

You need’t cocos2d support, just use the sample code to communicate with game center. :smiley: