No, because I had to use WPF to speedup development. There are plans to utilize AvaloniaUI for cross platform but not at the moment.
Yeh it’s possible
I think it’s more easy to use Xamarin.Forms + GTK+ and WPF.
As you know it’s supporting now and i think you can run UrhoSharp on that.
New version allows you to pick multiple folders. Unfortunately I had to change file format to make naming consistent. I hope it’s the last breaking change for a long time.
Perfect/ I’ll try it at Monday
Thanks! By that time I hope to finish deferred pass generation and simplified material creation so you won’t need manually wire shadow map to light if all you need is a default diffuse lighting model.
My I ask you to send me a screenshot of your folder settings?
No, I mean the dialog window that appear when you click on “set resources dir” in the main menu.
Hmm… Maybe there is a bug due to space in a folder name. I’ll check it tonight.
Btw did you restart the editor after setting the path?
Yes. I did. It’s same.
Sorry for the big. We’ll fix it asap
thanks for responding
Can you spot the difference?
I’ve made a workaround. Now the app offers you to copy file in the right folder. Let’s see what happens now.
I don’t know why. but this time worked well.