Node based material editor


#62

This is really great. PERFECT. :clap:
I can see you already start directx :slight_smile: I really need that.

This perfect project should be include into the urho by default.


#63

Omid, could you help with the translation to directX?:thinking::slightly_smiling_face:


#64

what do you mean ? !!!


#65

translation from GLSL to HLSL


#66

Ah. Yes. sure. why not. :slight_smile:


#67

Cool! It goes open source and open beta today. I’ll send you a message.


#68

GOOD NEWS! :slight_smile:


#69

It is done.


#70

When I try to watch the video on the page it says:

“Playback on other websites has been disabled by the video owner.”


#71

Ok. This is strange.


#72

yes, it is, but you can continue viewing in the youtube directly


#73

Of course, but this is clearly unintended behaviour. Providing workarounds doesn’t equal fixing bugs. :slight_smile:


#74

:frowning:
image


#75

@glebedev Might Vimeo meet your needs?


#76

I can’t stream to Vimeo, only YouTube and Facebook :frowning:And recording and uploading isn’t an options as I don’t have much time to do it. It is way easier for me to do it live.


#77

#78

u’ll make in the future possible to export to a script like a .glsl/.hlsl/shader/technique too?


#79

It already creates a material, technique and glsl shader. Enjoy :slight_smile:


#80

Here is an example of material made with an editor:

Each butterfly is a quad with animated “wings”. Everything is animated on GPU.