Hey guys , i created several nodes and static models on a scene which i’m viewing from above .
However when i zoom in/out , the items flickers and disappears (reappears when i zoom in) . Sometimes it works fine , other times not .
I’m not really sure whats causing it
Camera view/draw distance maybe?
Is there any function to set that ?
CamNode = scene.CreateChild(name: "camera");
camera = CamNode.CreateComponent<Camera>();
camera.FarClip = 300000;
CamNode.Position = new Vector3(0.0f, 200.0f, 0.0f);
Did you set the bounding box of the model correctly? (If you loaded the model from from one of the included Urho3D models this won’t be a problem. This is probably only a problem if you generated your own model/meshes on the fly at runtime.)
Do you think you could post a screenshot or animated gif?