Open Jam 2018 🍇


#1

I thought this jam might be a nice oppurtinity to show the world what Urho3D can do.

It starts in two days.


#2

Are you planning to participate? It’s been a while since I participated in any game jams, but unfortunately because of the school and everything else I will not be able to participate in this one, so maybe next time.


#3

I’ll participate as LucKey Productions. Anyone who would like to join the cult in this can do so on Gitter under one condition:
:scroll: Thou shalt use only open source software in the creation process.

Currently I’m planning to make a game featuring Urho as the main character going through some maze which would be called A Mazing Urho. But this might change as the theme is announced, after people join in or when I conclude it’s a lame path to go down. :slight_smile:


#4

If you mean the fish then you should reach out to Lasse to see if he has any good photos of the actual fish you could use for texture-source/reference.

I know that would make my day.


#5

@Sinoid In my opinion this will do for now.


#6

The “fake eye” could be better.


#7

@weitjong Agreed. All the textures are something close to sloppy placeholders. Here’s the blend file. :wink:


#8

Apart from sharing the repo I’m glad to announce @kostik1337 has joined LucKey Productions in this jam!


#9

Good luck guys! By the way, that name is just perfect!


#10

The deadline has passed. You can try out and rate our entry through this page:


#11

Any chance to get web version of the game?
People like web stuff.


#12

@Eugene It tends to be nicely cross-compatible too. @kostik1337 will attempt to build a web version today. You can join the Gitter room if you (or anyone else) want to help out. I failed last time I tried and am taking a day off. :woozy_face:


#13

And he did it! :smiley:

amazingurho.luckeyproductions.nl


#14

I have some minor issues with the canvas behavior (Chrome 69.0.3497.100).
When I open the game, it’s:

  1. Too big for my browser window, I have to move browser tab onto another screen and maximize it.
  2. Getting fullscreen when I click the tab - IMO it’s not how browser tabs should beahve by default.
  3. Hides the mouse - quite pointless if you play the game w/o fullscreen.

I don’t know how hard it is to mitigate these things tho.

Controls are unusual too.
I like the idea, will eventually try to finish the game.


#15

@Eugene It needs some work, yes. :slight_smile:
The movement is a bit like a dancing game in that timing is important. In the future I’d like to more clearly hint at the right moment to press a key through the swim animation.


#16

I was also lost at the rhythm-like bit. There really didn’t seem to be any cues (that I caught on to) to clue me in that it had a rhythm factor to it. I think Emscripten might have hurt there, the framerate seemed to wave up-and-down constantly on the machine I played it on.

I came into it with probably too much of a pac-man’ish expectation.

It looked quite nice though for a hasty jam game.


#17

Personally I think the swimming works surprisingly well (for the time spent on it) once you get the hang of it. Although I agree it needs some further tweaking.
The ideal moment to press a button is right before you arrive at the center of a square.


#18

@Eugene and @Sinoid, the web version has been updated. It is confined to the frame now.


#19

Oh, it’s much better. It works on my laptop, comparing to previous one. I even completed abou 50% of the level.
The remaining issue – when I press Up, the page scrolls. I had to keep my hand on the mouse and un-scroll it.


#20

The newly added fullscreen button should get around that problem.