Orthographic camera

I am working on the editor. I am trying to add orthographic camera support but I the camera is not acting the way i would expect.

I do something simple like this:

The camera movement seems very odd. Is there something else that needs to be set to make it behave more normal?


If you mean that normal backward/forward movement seems to disappear, that is expected, as there’s no more perspective, so it only appears as if the near/far clipping planes move through the world.

Possibly the control scheme needs to change so that in ortho mode WASD moves the camera on its local X & Y axes.