Its a generic question and i know, probably everyone here is tired of this but
using any engine extract and getting shader code base, its easy to convert to urho3d pure c++ glsl?
anyone got experience on this? i already see on jmonkeyengine(2 times), ppls literally cloned a unity shader just seeing the .CS/.shader code to jmonkeycode(.java)
OK! Java and CSharp are “next to” each other but…
for real? im interested on this:
(overwatch and 3D-JRPG like moves)
(ue4 is c++, but isnt hlsl based?)