Well, I try to make my cars properly roll over. I use trimesh collision and default center of mass
is at bottom (as it is node position for spawning). This prevents car from rolling over, even if it tries accidentally,
it always gets back to wheels. If I move node up (i.e. mesh and collision shape down) nothing changes,
it looks like it uses trimesh center as center of mass. Any ideas on how can I move center of mass?
And no, I don't want to use box as collision - I need collision details to be handled properly.