I modified some Parallax Mapping samples I found online to work with Urho3D. Feel free to give me some suggestions and other stuff.
Older Version (Height Map from Diffuse Alpha):
Slightly revised version (Height Map from Normal Map Alpha):
Right now there is
-Normal Parallax Mapping
-Steep Parallax Mapping
-Parallax Occlusion Mapping
-Relief Parallax Mapping