I have this “world” project. I’m trying to implement right now item grabbing. The method I’m experimenting with is: parent a node to a hand bone node. That works fine. The item has a rigid body and a cylinder shape. When “grabbed”, rigid body is disabled. The problem comes up when reparenting the item node to scene. Physics messes up. What makes the difference is the position and rotation setting when reparenting to the hand; if commented out, physics works, but the item is not properly “held” in the hand. Help please.
“Grab” code: Character.as:105.