One of the challenges i’m facing when migrating away from Unity is re-implementing this system: https://www.assetstore.unity3d.com/en/#!/content/45147
Basically, it allows me to place models at runtime, based on a grid. I’ve started a small proof of concept, but i’m having a hard time:
- Snapping models together
- Snapping models to the terrain. This is, by far, the hardest. What’s the most effective way of checking how i can place a model on a terrain?