Planes ? Circles, Arc, Lines

I?m just starting with Urho3D.
Working on 3D visualization of my 2D graphs.

On classic 2D plane, I used to draw simple shapes with commands for arcs, circles, lines etc. What is equivalent of creating models programmatically with Urho 3d Approach?
I don?t want to convert 2D pictures to 3D models with some kind of alpha mapping.

Can you please how to start? Link to tutorial, or help file?

[quote=“Simce”]I?m just starting with Urho3D.
What is equivalent of creating models programmatically with Urho 3d Approach?
[/quote]
Check out this sample: 34_DynamicGeometry

Isn?t that just geometry from box.mdl?
Pyramid shape is from scratch, however, I need circles and arcs.
If it?s possible I would not like to create them manually from points.

Take a look at this thread: post3161.html#p3161

Thank you.

I have decided to write everything from scratch.
It will take some time, and serious thinking about geometry, but it will be perfect fit.

Although it’s not quite ready for the big time, check out Iogram -> topic2173.html. We’ve got a pretty good geometry core written in C++ and specifically for Urho. The plan is to open source the whole core library (geometry, graphs, nodes, other components, etc).