Playing audio in a loop (like a beat)

Dear All,
I am looking at the SoundEffects demo:

void SoundEffects::HandlePlaySound(StringHash eventType, VariantMap& eventData)
    Button* button = static_cast<Button*>(GetEventSender());
    const String& soundResourceName = button->GetVar(VAR_SOUNDRESOURCE).GetString();

    // Get the sound resource
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    Sound* sound = cache->GetResource<Sound>(soundResourceName);

    if (sound)
        // Create a scene node with a SoundSource component for playing the sound. The SoundSource component plays
        // non-positional audio, so its 3D position in the scene does not matter. For positional sounds the
        // SoundSource3D component would be used instead
        Node* soundNode = scene_->CreateChild("Sound");
        SoundSource* soundSource = soundNode->CreateComponent<SoundSource>();
        // In case we also play music, set the sound volume below maximum so that we don't clip the output
        // Set the sound component to automatically remove its scene node from the scene when the sound is done playing

What I would like to do is to select an audio file, display a checkbox(s) on the UI, when the chekbox is/are selected I want the audio file(s) to keep playing indefinitely.
Is that possible?

Look at
You can make an XML file with the same name as the audio file and tell it to loop.

That worked perfectly thanks.