Point inside polygon

How would you check that Vector2 point is inside Vector polygon?

I mean polygons. Concave ones. I need this for some growth algorithm.

Have you tried that nice algo from wiki?

Nah, that is too complicated.
I use one found somewhere else:

bool PointInPolygon(Vector2 point, Array<Vector2> points)
{
        int i, j, nvert = points.length;
        bool c = false;

        j = nvert - 1;
        for (i = 0; i < nvert; j = i++) {
                if (((points[i].y >= point.y ) != (points[j].y >= point.y) ) &&
                        (point.x <= (points[j].x - points[i].x) * (point.y -
                        points[i].y) / (points[j].y - points[i].y) + points[i].x))
                        c = !c;
        }
        return c;
}

but was hoping there was something internal in Urho.

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