Is there an example for client-side prediction for Ninja Snow War?
I tried to implement CSP back when I started using Urho, but there were problems with overriding states.
After a discussion about it SetInterceptNetworkUpdate() was added:
urho3d.github.io/documentation/H … 3e45afa49b
I never got around to trying SetInterceptNetworkUpdate() since I’m preoccupied with other work, but if u want to give it a shot I made my CSP attempt available:
Note that it uses outdated version of Urho so it needs patching up.
CSP is something that is highly missing in Urho, it’s a core requirement for most real-time multiplayer games.