is it possible to tell the navmesh generator to take not only the outline-wireframe of the collsionshape (no matter if box or convex) but also the area inside out of the navmesh? See the red marked area in the screenshot.
(This is me current navmesh generation-code:
m_navMesh = m_scene->GetOrCreateComponent<NavigationMesh>(); m_navMesh->SetTileSize(32); m_navMesh->SetAgentRadius(0.005f); m_navMesh->SetAgentMaxClimb(0.25f); m_navMesh->SetPadding(Vector3(0.0f,10.0f,0.0f)); m_navMesh->Build();
Btw, urho3d rocks!