First of all, thanks to all the community for this great framework.
I’ve playing the last week with Urho 3D.
My internal route map was:
Compile Urho3D (windows), and create a simple project so I can start coding (C++, on windows, vs2019) calling Urho3D as external library (URHO3D_HOME).
On the same simple project, export to emscripten (HTML5). So when I advance coding, I can easily share my progress.
The same, for Android.
Lastly, the same for iOS. I say lastly, because this forces me to change OS. Here I have the question (or I will have the question, when arrive) about if I need to setup and compile OSX to get OSX Urho3D lib or can I simply copy Urho3D.lib from windows, and then work directly on the iOS version.
1, error… stop.
This is very strange (at least for me) since I managed to compile and publish the core of Urho3D with emscripten, with all the working examples and so. Also, If I copy my code (replace files and names) inside 01_HelloWorld example, I get it working (so It will be a minor problem but well…)
This is stopping me a little. Everyday I think: Let’s go to code a little! And I end trying to get emscripten working. My plan is to have 0-1-2 and code a complete (scalable) App, and then go also for 3.
Thanks for the help, and excuse me if I make idiot questions, im relatively new to cmake based projects.