HI.
I am using QT5 based URHO_OPENGL.
sample of URHO3D(vs2015) works normally with the opengl shader (test.glsl).
But … using the shader in the development QT project (test.hlsl).
ERROR: Could not find resource Shaders/HLSL/test.hlsl
How do I use .glsl in a new QT project?
Anything I missed?
No problem, I think.
You may want to symlink or copy Urho/CoreData and Urho/Data folders (which Urho automatically uses) to your application’s working directory. (A similar step is performed when building Urho, which puts those resource directory symlinks into bin/ where they will be found by samples).