Random projects shots


#62

Here is a demo of my crappy rocket launcher.
Rocket Launcher Demo


#63

Added multiplayer emblems:

@smellymumbler

Here is the code for the LitSolid.hlsl shader. Make sure you are using forward rendering otherwise this will not work.

// Get material diffuse albedo
    #ifdef DIFFMAP
        float4 diffInput = Sample2D(DiffMap, iTexCoord.xy);
        #ifdef ALPHAMASK
            if (diffInput.a < 0.5)
                discard;
        #endif
		float4 diffColor = cMatDiffColor * diffInput;
				#ifdef CHANGECOLOR		
                               // Removed this code becuase you don't need this part.
				#endif
				#ifdef DETAILNOCOLORCHANGE		
					float4 detail = Sample2D(detailMap, iTexCoord.xy * 32.0f);
					diffColor = cMatDiffColor * Multiply(diffInput , detail);	

				#endif
    #else
        float4 diffColor = cMatDiffColor;
    #endif

Put this in your material file:
<shader psdefines= "DetailNoColorChange" />


#65


#66

@zedraken

Are you using HDR?


#67

No, I do not use HDR. In fact, I have never used it and may be I should look out at what it is exactly and how can I set it up.
If you have already used HDR in images, I can be interested to have your feedback.
Thanks!


#68

I’ve used HDR in Urho3d, but not hdr images such as an hdr skybox.


#69

Know HDRI Haven if you do.


#70

Love that site. It’s great


#71

#72