Raycast and AnimatedModel

On StaticModel Raycast detect on mesh, how make this on AnimatedModel? Because BoundingBox of Bone too big and not intersect which mesh.
example source code

Perhaps try a view mask or testing the triangle or type of drawable returned. I don’t really know, I only just started experimenting with raycasts today myself. Sorry I can’t help more.

I solved the problem. After raycast on engine I make additional check, self-make animation for model on CPU and check crossing it with ray. I update repository, can someone it will be interesting.