Ive been messing around with a raycast vehicle for a while now. The wheels keep getting stuck in the floor. Changing the settings to prevent this results in less realistic motion. The default gravity is far too low in my opinion. Using something like -20 or lower seems to look a lot better. Ive looked examples online and they seem to have the same floaty look to them. Is there a smarter way to do this? My vehicle will be doing lots of stunts and I can’t have the wheels so finnicky. But gravity lighter than -20 looks awful.
Do wheel raycasts get false positives from the hull of the car? I tried changing the hull collision shape and it was less error prone. I tried putting collision shapes on the wheels too but that made things worse. It feels silly to check if the wheels have sunk into the floor with raycasts, too.
I’ve tried Ccds, changing physics substeps and other ideas. Messing with suspension stiffness, compression, dampness, etc is like black magic. The settings are so interdependently sensitive.
Should I just go for a suspension made from hinges and sliders and physical wheels? Or is there something I can do to have raycast wheels/suspension behave without looking cartoony and floaty? The only times I’ve gotten them not to sink into the floor the car is bouncing off the ground and acts even worse. Thanks guys