For some time I was making city sandbox and got some progress.
Doing a car (AI and controlled by player) I was using Urho example
from vehicle demo and now I find that it doesn’t fit what I make due to following reasons:
It is very difficult to control, car is getting stuck quickly and in general it is very hard
to make it work in complicated environment. One ends-up hacking-up all behavior,
so while using physics is great, working-around physics is not, and it seems that Bullet
physics is not advance enough to make reliable vehicles. Not mentioning wheels stuck in terrain
LODding the vehicle behaviors (i.e. path motion/physics motion with collision) and spawning does have
too much side effects.
So after fighting things for several months I think it is better to move on and go for raycast vehicle.
I’ve been reading Internet for quite some time on subject but it looks like I don’t have some basic knowledge
pros know, so I still can’t understand the concept.
So what I really ask for is to put me into right direction - are there any good theory links to read about
these? I want GTA3 level of car physics. I know it is hard work, I don’t have problem with it I just need to know
where to begin.