Realtime GI via Radiance Hints


#1

I’ve recently came across this interesting approach to GI after reading the Tesseract rendering pipeline documentation: http://jcgt.org/published/0003/04/06/

However, after reading the shaders and trying to integrate those into Urho3D, i think i might be missing something. Would it be possible to cache the information across steps?


#2

Hi, I think this link to topic somehow related to your question and maybe you find it useful
https://urho3d.prophpbb.com/topic2218.html


#3