Render target problems

So for testing and educational purposes tried to create a rendertarget inside the render path xml file like this

<rendertarget name="silhouetteRT" sizedivisor="1 1" />

The clear command works fine but once i try to output a scenepass to it the app crashes or freezes

 <command type="scenepass" pass="base" vertexlights="true" metadata="base" output="silhouetteRT" /> 

Adding this line to the render path crashes the app. Is it valid to output predefined passes or only custom passes are allowed in RTT ?

maybe you should specify RT’s format?

I think he may have fixed this issue.