On the bright side, I noticed that ScriptFile::Execute method now supports an optional ReturnValue! Very nice!
I still can’t use the most recent Editor though - in an empty scene, it’s crashing the moment I try to add my first component to my first node (it was a staticmodel, though I doubt its relevant).
Right before that happens, the editor complains loudly about not understanding the content of a number of xml files in my resource path which happen to be custom data files and not urho content files as such.
I close the error log popup, I add a node, I try to add a component, bang.
Perhaps the issue I am experiencing is somehow related to the failure to parse those custom xml files?