Resize sprite2D

Hello, i have some trouble with sprite2D, i have 3 diferents images with diferents sizes, i need to make the 3 images to the same size, im using

Sprite2D* test = cache->GetResource(“Urho2D/album.jpg”);

to load the image but i can access to the image to resize, any ideas how i can do it?

I think, you need to load your image as Image first, resize it (Resize()), then load it into Texture2D, and set that texture into Sprite2D

i try loading into texture but dosent works i try this code,

    Image* img = cache->GetResource<Image>("Urho2D/album.jpg");
	img->Resize(300, 300);
	Texture2D* tex = new Texture2D(context_);
	tex->SetData(img);
	Sprite2D* temSprite = new Sprite2D(context_);
	temSprite->SetTexture(tex);
	SharedPtr<Node> nodoAlbum(scene_->CreateChild("StaticSprite2D"));
	nodoAlbum->SetPosition(Vector3(0.0f, 0.0f, 1.0f));
	StaticSprite2D* staticSpriteAlbum = nodoAlbum->CreateComponent<StaticSprite2D>();
	staticSpriteAlbum->SetSprite(temSprite);

Try adding
staticSpriteAlbum->SetDrawRect(Rect(-1, -1, 1, 1));
staticSpriteAlbum->SetTextureRect(Rect(-1, -1, 1, 1));
staticSpriteAlbum->SetUseTextureRect(true);
Also, it seems you don’t really need to resize image pixels, you can adjust sprite size with SetDrawRect method