Run Urho3D in OpenGL Context?


#1

It is pretty simple. Instead of rendering the entire scene in its own window, could I use Urho3D to render it to an OpenGL window, such as for use in wxWidgets?


#2

Engine has parameter:

ExternalWindow

Example:


#3

Yes you can , see

Works on Windows

Don’t know about Linux.

Does not work on MacOS , SDL doesn’t play well with wxWidgets and QT on MacOS .
I found some possible fix , not sure it actually works


#4

I’m so sorry for being late to this. I completely forgot about this. But thank you very much!


#5

I’m so sorry for being late to this. I completely forgot about this. But thank you very much! I wanted to reply to both hence the same message.