I’ve been using the UrhoSharp binding to run Urho3D on hololens.
Now wondering if I can get the latest Urho3D release and run it directly on hololens.
Is it possible?
The urhosharp binding adds urhoholo.h/.cpp in creating a specific UrhoSharp version used by the hololens. This goes into a dll, mono-holourho.dll.
This dll is consumed bythe SharpReality binding.
Of course, I’d be switching over to c++ in walking away from the binding. That’s understood. I don’t want to update the binding, that’s not the goal here.