Hi,
I’m still familiarizing myself again with Urho3d events, particularly network management and debugging it. I’m trying to log connection status from server but somehow it does not appear in the console. I already tried log.Info() or Print() with connect and disconnect events and using OpenConsoleWindow(); The only thing that works so far is on the client side and if I place the log commands in the main loop (server side).
Is there a way to get client info everytime it connects/disconnects through Scripting API?