I really enjoy the current development of Urho. I find it to run at a pace that I can follow. Too many projects these days derail from their main objective. Trying to integrate as many things as they can. Hoping to satisfy everyone. And I would hate to see Urho follow the same path. We already have plenty of those.
They try to integrate as many eye-candy features as they can. Yeah, Vulkan baby, DX12 FTW! (just spouting whatever comes to mind here) If your game really needs some of those features. Perhaps you’ve chosen the wrong one. Or you should make your own. That’s like going to a car manufacturer and asking him to put wings on it because YOU need to fly with it.
Sure, each developer has their needs and most of the time they’re not the same as everyone else’s. And I’m pretty sure I can point some things in Urho that were added just to be there. Not that anyone is actually using them. You really need to find the right balance of what’s to be included.
As for monetary backing. Sure, nothing wrong with it. But I wouldn’t be surprised to see it getting in the way. For some reason, the people surrounding Urho’s development, don’t strike me as that kind of people. They just enjoy it. And there’s nothing wrong with it.
If a project is really appreciated by someone, then it can’t really die. Someone is bound to fork it and continue the work from there. Isn’t that one of the benefits of open source?